EntertainmentLab.
We build IP: original characters, lore, and worlds engineered end to end. Stories with a lifespan, not campaigns with a deadline.

We don't make ads.
We build worlds.
Characters, lore, and narrative systems designed for brands that want to own their cultural territory, not rent attention. Every project ships as IP with a lifespan, not a campaign with a deadline.
Eleven titles.
One studio.
Every line is a shipped pipeline, not a capability statement.
IP & Worldbuilding
Original characters, lore, and narrative systems designed to outlast the campaign.
Character Design
Visual identity through story. Characters that carry meaning, not just aesthetics.
Game Production
Concept to launch. Strategy, mechanics, narrative, art, and engineering.
Manga & Comic
Long-form visual storytelling in the formats audiences seek out.
Animation
2D and 3D pipelines built for brand narratives, not explainer videos.
Scriptwriting
Story architecture that gives creative work structure and tension.
Motion & Key Art
Posters, illustrations, and motion work at IP-grade standard.
Voice & Audio
Production-grade audio for animation, character work, and branded content.
Licensing & OTT
Taking IP to market across India, USA, Japan, and Europe: OTT, Webtoon, deals.
Localisation
Cultural adaptation for global audiences without losing intent.
Content Creator Support
Pipeline, scripts, and production infrastructure for creator-led branded content.
Eleven disciplines · One studio
Concept to launch.
One reel.
Concepting
We build the world before we design the character. Lore, mythology, and narrative tension are established in writing long before a pixel is touched. Story architecture is the foundation. Everything else is built on top of it.
Design
Character, environment, and mechanic design are developed in conversation with each other. Nothing is decorative. Every visual decision carries the weight of the world it inhabits. Art direction, game systems, and animation pipelines are built as one coherent language.
Production
Full-scale execution across every discipline simultaneously: sound, colour, engineering, performance, and polish. All held to the same bar as the IP itself. No hand-offs, no dropped threads, no corners cut.
Launch
Distribution is a creative decision, not a logistics one. We define the territory, the platform, the moment. Then we execute deliberately. The goal is not reach alone. It is the right audience, in the right market, at the right time.
End of reel · Continue to selected work ↓
Artists we've created with.
Scroll to move the reel. Original concept art for the Jester IP and Auroria universe.

Jester · Iteration 0
Brandon Scribner

Jester · Iteration 1
Aydar Nuriev

Jester · Iteration 2
Brandon Scribner

Auroria Vol. 1 · Cover Art
Aydar Nuriev

Jester · Early Concept I
Brandon Scribner

Jester · Early Concept II
Brandon Scribner

Jester · Iteration 0
Brandon Scribner

Jester · Iteration 1
Aydar Nuriev

Jester · Iteration 2
Brandon Scribner

Auroria Vol. 1 · Cover Art
Aydar Nuriev

Jester · Early Concept I
Brandon Scribner

Jester · Early Concept II
Brandon Scribner
Your brand
deserves a
story
worth remembering.
Fifteen-minute intro, no commitment. We'll map the IP opportunity and tell you the honest path, whether it runs through us or not.






