logo
A Gilgamesh™ Studio · Est. 2024

EntertainmentLab.

We build IP: original characters, lore, and worlds engineered end to end. Stories with a lifespan, not campaigns with a deadline.

or email us
Now in production
Scroll ↓
Entertainment Lab hero art
Fig. 01 · Original IP
Manifesto
001

We don't make ads.
We build worlds.

Characters, lore, and narrative systems designed for brands that want to own their cultural territory, not rent attention. Every project ships as IP with a lifespan, not a campaign with a deadline.

The Lab · Bengaluru / LA / Tokyo
11DisciplinesOne studio
4MarketsIndia · USA · Japan · Europe
UniverseOutlives the campaign
Disciplines
11 Titles

Eleven titles.
One studio.

Every line is a shipped pipeline, not a capability statement.

01

IP & Worldbuilding

02

Character Design

03

Game Production

04

Manga & Comic

05

Animation

06

Scriptwriting

07

Motion & Key Art

08

Voice & Audio

09

Licensing & OTT

10

Localisation

11

Content Creator Support

Eleven disciplines · One studio

Process
4 Stages · Reel 01

Concept to launch.
One reel.

Frame 01 / 04Pre-production

Concepting

We build the world before we design the character. Lore, mythology, and narrative tension are established in writing long before a pixel is touched. Story architecture is the foundation. Everything else is built on top of it.

Frame 02 / 04Development

Design

Character, environment, and mechanic design are developed in conversation with each other. Nothing is decorative. Every visual decision carries the weight of the world it inhabits. Art direction, game systems, and animation pipelines are built as one coherent language.

Frame 03 / 04Execution

Production

Full-scale execution across every discipline simultaneously: sound, colour, engineering, performance, and polish. All held to the same bar as the IP itself. No hand-offs, no dropped threads, no corners cut.

Frame 04 / 04Release

Launch

Distribution is a creative decision, not a logistics one. We define the territory, the platform, the moment. Then we execute deliberately. The goal is not reach alone. It is the right audience, in the right market, at the right time.

End of reel · Continue to selected work ↓

Showcase
Selected work

Artists we've created with.

Scroll to move the reel. Original concept art for the Jester IP and Auroria universe.

Jester. Iteration 0

Jester · Iteration 0

Brandon Scribner

Jester. Iteration 1

Jester · Iteration 1

Aydar Nuriev

Jester. Iteration 2

Jester · Iteration 2

Brandon Scribner

Auroria Vol. 1. Cover Art

Auroria Vol. 1 · Cover Art

Aydar Nuriev

Jester. Early Concept I

Jester · Early Concept I

Brandon Scribner

Jester. Early Concept II

Jester · Early Concept II

Brandon Scribner

Jester. Iteration 0

Jester · Iteration 0

Brandon Scribner

Jester. Iteration 1

Jester · Iteration 1

Aydar Nuriev

Jester. Iteration 2

Jester · Iteration 2

Brandon Scribner

Auroria Vol. 1. Cover Art

Auroria Vol. 1 · Cover Art

Aydar Nuriev

Jester. Early Concept I

Jester · Early Concept I

Brandon Scribner

Jester. Early Concept II

Jester · Early Concept II

Brandon Scribner

End of Reel · Start a Project

Your brand
deserves a
story
worth remembering.

Fifteen-minute intro, no commitment. We'll map the IP opportunity and tell you the honest path, whether it runs through us or not.

or email us
Gilgamesh™Entertainment LabMMXXIV